![]() Near the end game of certain dungeons I ran into a few situations where I needed a specific type of floor to progress and I just couldn’t seem to draw it. ![]() The biggest issues come around because of the nature of randomly assigning cards. Each dungeon starts with a level 1 hero and usually ends with one at level 4 or 5 taking on a much more powerful foe than you could handle at the start. It’s very easy to learn how to read and understand the cards.Īfter each fight you gain loot, usually int he form of gear which grants your hero more cards to use in battle. The combat gets complicated, but it never gets confusing. At the start of each turn you’re given a hard of cards and you need to play up to three of them. Enemy cards, monster cards, and floor plan cards. Everything is based around placing cards. Now, let’s dig into the Guild of Dungeoneering! CARD GAME DESIGNĪt it’s core Guild of Dungeoneering is a card game. I loved this game, and any critiques I have of the design shouldn’t lead you to think I don’t wholly endorse getting this game, because I do. I played Guild of Dungeoneering the entire time and didn’t even pick up another game the whole plane ride. I’ll start off by saying I picked this game up for my iPad as one of about 10 games to play on a 5 hour flight. It’s your job to build a layout that will help the Dungeoneer level up, and get through the maze and complete the one-off quest in each level. This includes floorplan, enemies, and treasure. The core concet of the game is that of a classic dungeon crawler except instead of controlling the hero you control the dungeon layout. Guild of Dungeoneering is a rogue-like strategy dungeon crawler game from developer Gambrinous and looks to be the first major release from this small independent team. NOW BACK TO YOUR REGULARLY SCHEDULED GAME OVERVIEW I love the sense of fun and it’s the perfect way to start off this game. The defeat ones will likely get repetitive after a while but overall the music in this game is worth the price of entry. They include short bard-esque songs with each new character class as well as for victory and defeats. I wanted to get that out of the way before I say anything else, because the music in this game really does rock.
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